tag:blogger.com,1999:blog-76309479234951526052024-02-06T21:50:40.789-08:00ETHERUnknownnoreply@blogger.comBlogger120125tag:blogger.com,1999:blog-7630947923495152605.post-23921396936047585932012-07-23T13:17:00.004-07:002012-07-23T13:17:59.567-07:00Final Fantasy 19: BOSS: The Enchanted Cookies<br />
Enchanted Cookie x3<br />
Level: 1, HP: 300, MP: 0<br />
Rewards: Flour x3 (Always)<br />
Special: None<br />
Vulnerable to: Mini<br />
Attacks: Speech Attack<br />
Sketch: !Chocolate Chip Missile, Explode<br />
Blue Magic: Explode (Sketch)<br />
Draw Spell: Curaja<br />
<br />
BGM: My Favorite Trick (Breath of Fire III)<br />
<br />
The Enchanted Cookies are the easiest bosses in this entire game. There is no <span style="background-color: white;">competition: it is literally impossible to lose this fight unless you target </span><span style="background-color: white;">your own characters. The Cookies will never, under any circumstances, deal even </span><span style="background-color: white;">a single point of damage.</span><br />
<br />
They certainly are chatty, however. Every one of their turns, they have a chance <span style="background-color: white;">of saying one of the following phrases:</span><br />
<br />
"You're losing serious brownie points, buster!"<br />
"Butter me up enough and I might let you pass!"<br />
"It looks like you've been caught with your hand in the cookie jar!"<br />
"You ugly beasts! Looking at you makes me want to toss my cookies!"<br />
<br />
When attacked physically, they will scoff, "So, you think you're a tough cookie, <span style="background-color: white;">eh?" When attacked magically, they will sniff, "So, you think you're a smart </span><span style="background-color: white;">cookie, don't ya?" When defeated, they will cry out, "That's the way the cookie </span><span style="background-color: white;">crumbles!"</span><br />
<br />
If you hit them with fire magic (such as Phoenix's Fire spell,) they will yelp, <span style="background-color: white;">"OUCH! I think you turned the oven up a little high!" If you miniaturize them </span><span style="background-color: white;">with Badger's Compression spell, they will exclaim, "Bite-sized!"</span><br />
<br />
Talkative little buggers, aren't they?<br />
<br />
The most interesting things you can get out of these bosses-in-nothing-but-name <span style="background-color: white;">are their Sketch attacks. Most of the time, you will get the !Chocolate Chip </span><span style="background-color: white;">Missile, which is unique to the Cookies and features an animation never seen </span><span style="background-color: white;">anywhere else (although the power is actually less than a regular physical </span><span style="background-color: white;">attack). There is a 25% chance of getting the Explode spell, however, which is a </span><span style="background-color: white;">Blue Magic that can be learned by Ferret. Granted, it is a USELESS Blue Magic </span><span style="background-color: white;">that can be learned by Ferret, as you will almost always get more use out of a </span><span style="background-color: white;">live Ferret that can Shriek and dispense items instead of a kamikaze Exploding </span><span style="background-color: white;">Ferret (amusing though the image is,) but this IS the first chance you have to </span><span style="background-color: white;">learn it, so it's interesting for the novelty if nothing else.</span><br />
<span style="background-color: white;"><br /></span><br />
When it comes to the actual disposal of the cookies, you will find that the <span style="background-color: white;">greatest danger in this fight is that you, the player, will die of over-exposure </span><span style="background-color: white;">to bad jokes. Burn Owl Aye's "trap" to a crisp with Phoenix's Fire, which they are weak to, and move on.</span><br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-50764332529367179862012-07-23T13:15:00.000-07:002012-07-23T13:15:13.858-07:00Final Fantasy 19: Owl Tower<br />
Location: The World of Darkness, Owl Tower<br />
Party members: Badger, Ferret, Phoenix<br />
Opponents: None<br />
Items: Star Chart x13, Potion x2, Hi-Potion x2, Phoenix Down x3, Phoenix Pinion<br />
x1, 333 G, 444 G, 555 G, 666 G, 777 G<br />
BGM: Welcome to Bukki Tower (Super Mario RPG)<br />
<br />
The lair of the terrible villain Owl Aye! Traps lurk in the floor panels. <span style="background-color: white;">Monsters lie in wait behind every corner. Utter terror enters your very soul </span><span style="background-color: white;">from the chilling background music. Owl Aye is bringing Princess Peahen snacks.</span><br />
<br />
Wait, what?<br />
<br />
Preparation: You'll want to be fully decked out in World of Darkness equipment <span style="background-color: white;">before venturing in here. Whether "World of Darkness equipment" means a store-</span><span style="background-color: white;">bought Flashy Robe or the Scholars' Library's Librarian's Robe is your own </span><span style="background-color: white;">prerogative, but Cotton Robes just ain't gonna cut it anymore.</span><br />
<br />
Despite being the lair of an evil enchanter, Owl Tower seems suspiciously homey <span style="background-color: white;">from the outside, with a neat little welcome mat and some pretty flowers on a </span><span style="background-color: white;">windowsill. Phoenix fears that the welcome mat may have teeth and try to eat </span><span style="background-color: white;">you, but Ferret smacks some sense into her and the animals breach the entrance </span><span style="background-color: white;">only to come out again at the entrance to the tower's glade. A space/time </span><span style="background-color: white;">distortion!</span><br />
<br />
Ferret attempts the front door again, with no more success than before. Phoenix <span style="background-color: white;">curses Owl Aye with the power of Crimper/Cheese. Badger ponders. If Ultimecia </span><span style="background-color: white;">gave him a portion of her Sorceress Power over time and space, perhaps he can </span><span style="background-color: white;">use it to unbend this spatial loop and gain entrance to the Tower!</span><br />
<br />
Unfortunately, Badger has no idea how to access those powers.<br />
<br />
Fortunately, Ferret discovers a door labeled "For Guests" that goes right inside.<br />
<br />
Several stories up, a small grey kitten that has been watching the invaders <span style="background-color: white;">intently now runs off to warn her master...</span><br />
<br />
In the cozy parlor at the top of the castle, the Great and Terrible Owl Aye is <span style="background-color: white;">threatening the beauteous Princess Peahen with...incredibly insignificant </span><span style="background-color: white;">threats of bodily harm, such as tickle-torture and rib-poking. Princess Peahen, </span><span style="background-color: white;">who is as dumb as she is beautiful and as brave as she is dumb, valiantly </span><span style="background-color: white;">refuses to remain his prisoner, despite the "danger" to her person. The charade </span><span style="background-color: white;">would probably continue indefinitely if the kitten did not appear, raging at </span><span style="background-color: white;">Owl Aye that intruders have entered the castle! Owl Aye does not understand; </span><span style="background-color: white;">how did they surmount his repeating space loop? "By taking the LABELED side </span><span style="background-color: white;">door, you imbecile!"</span><br />
<br />
Owl Aye is confident that Peahen's rescuers, no matter how powerful they may be, <span style="background-color: white;">will never surmount his next defense. Kitty demands to know if this is the one </span><span style="background-color: white;">in the kitchen and, when told that it is, informs him that she will be taking </span><span style="background-color: white;">over Castle Defense duty herself.</span><br />
<br />
The inside of Owl Tower is filled with books, tchotchkies, and a surprising <span style="background-color: white;">number of chinchillas, who appear neither rabid, violent, nor even in the least </span><span style="background-color: white;">bad-tempered. Above the nearest doorway is a plaque reading, "Lord Chaos, bless </span><span style="background-color: white;">this humble home." It has birds on it. Ferret is not impressed.</span><br />
<br />
Wandering through the rooms on the first level of Owl Tower, you will find a <span style="background-color: white;">carefully labeled "Care Package" containing a Potion, a Phoenix Down, 333 gold, </span><span style="background-color: white;">and a note wishing you to have a nice day. Ferret's respect for the place is </span><span style="background-color: white;">dwindling into the negatives by now. Things only get worse when you enter the </span><span style="background-color: white;">kitchen and find Owl Aye's "next defense"...</span><br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-60879246228200992152012-07-17T10:25:00.003-07:002012-07-17T10:25:24.393-07:00In Humanity Lies Hope: IntroductionIt's high time I introduced some new ideas on this blog, so let's begin with an idea I've been turning over in my head for over a year and a half now. Despite the large amount of time I've had this idea in mind, it's honestly not very well-formed, so this isn't a concept I'll have huge, in-depth posts on like I do for Rambling or Spectrum.<br />
<br />
Some of you are probably quite relieved by this!<br />
<br />
Anyway, "In Humanity Lies Hope" is imagined to be an RPG that looks like a Tales game and plays like Dissidia: Final Fantasy. It takes place in a world of demihumans, and it is a game plot that runs on curiosity and the desire for freedom rather than a world-threatening danger. Like Star Ocean: The Second Story (and other games,) the game has two main characters, both dog demihumans: Haruki, a shiba-inu-inspired archer who is quiet and sheltered, and Tess, a collie-inspired street-thief with a noble spirit.<br />
<br />
Combat takes place in large, interactive, three-dimensional battlefields, as in Dissidia. The maximum party size is four characters, but you only control one, although you can switch who you are controlling at any time. The remaining characters in the party are either controlled by the A.I., directed by a Tales-inspired set of directives you can set in the Options menu and change during battle, or by up to three other people. I'm a big fan of multiplayer RPGs, and it's my personal opinion we really need more of them!<br />
<br />
In a way, I intend the plot of "In Humanity Lies Hope" to be a mystery story. Mysteries drive the characters to leave their homes and embark on this journey. Mysteries drive the religions of the world, and mysteries inspire the ones who turn against these religions as well. Mysteries will, I hope, pull the player into the story. Who is right about the nature of the world? What is the real plan being woven within the shadows? Why do the worshiped gods have such familiar forms? And most important of all...do we all turn pink or blue in the afterlife?Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-80892881249901426812012-07-14T10:41:00.001-07:002012-07-14T10:41:26.059-07:00Yuunaru! Characters: Taro<br />
<b>TARO</b><br />
Nicknames: None<br />
Age: 17, Taurus<br />
Grade: High School Senior<br />
Hair: Black<br />
Eyes: Black<br />
Build: Large, but beautiful<br />
Profession: Sumo-wrestler-in-training<br />
Family: Orphaned<br />
Personality: Kind, caring, dedicated<br />
Dream: To open a restaurant<br />
Likes: Feeling needed, rice<br />
Dislikes: Cracks about his body<br />
Weapon: Gloves<br />
Transformed Costume: Fundoshi<br />
Element: Earth Sun<br />
<br />
SKILLS<br />
Quake<br />
Earthquake<br />
Magnitude 10<br />
Encourage (heals both of Taro's allies)<br />
Cure (full-heal for one)<br />
<br />
UNISON ATTACKS<br />
Taro, Hiro: NOT AGAIN<br />
Taro, Motoki: Bakery Attack<br />
Taro, Konosuke: Powerful Song<br />
Taro, Kiyoshi: Blitzkrieg<br />
Taro, Yukio: Elegant Song<br />
Taro, Shimei/ Fuma/ Jin/ Yukio: First Aid<br />
Taro, Makoto/ Ai Len/ Kisho/ Kohei/ Atsushi/ Zen: Martial Attack<br />
<br />
TRIPLE UNISON ATTACKS<br />
Taro + Two (Mizumaki, Konosuke, Kiyoshi, Tsuruya, Zen): Exhibitionist Attack<br />
Taro + Two (Shimei, Fuma, Jin, Yukio): Medical Emergency<br />
Taro + Two (Junichi, Konosuke, Hikaru, Yukio, Hanako): Concert Attack<br />
<br />
The youngest and newest member of the school's unpopular sumo wrestling team, <span style="background-color: white;">Taro is a sweet, gentle, soft-spoken, food-loving student with a strong work </span><span style="background-color: white;">ethic and a humble dream of someday opening a cozy little restaurant somewhere </span><span style="background-color: white;">in town. Shy and often found studying with extensive supplies of food at his </span><span style="background-color: white;">side, he has been teased throughout his school career but has somehow held onto </span><span style="background-color: white;">his kind and innocent nature. He can be gently teasing sometimes, but is much </span><span style="background-color: white;">more often the shoulder others run to cry on, as he radiates calm, acceptance, </span><span style="background-color: white;">and comfort like a space heater.</span><br />
<br />
Although Hiro's wish grants him, among many others, magical powers, Taro doesn't <span style="background-color: white;">realize this for quite a while (although his encouraging words to others have </span><span style="background-color: white;">been having surprisingly dramatic effects recently). It's not until Arata and </span><span style="background-color: white;">Hayato crash a festival and Taro shatters the earth to defend others that he </span><span style="background-color: white;">realizes something's different. Once the situation is explained to him by the </span><span style="background-color: white;">others, he cheerfully agrees to help Fight Evil (disappointing Ryuu temporarily by ruining his sentai team, </span><span style="background-color: white;">until he learns that Taro can cook).</span><br />
<br />
There are two different ways to hang out with Taro: you can train with him and <span style="background-color: white;">follow him to sumo, which will get you </span><span style="background-color: white;">lots of easy extra EXP but not too many relationship points; or you can cook with him and help him look into owning </span><span style="background-color: white;">a restaurant. You can try switching back and forth, but both event trees are </span><span style="background-color: white;">riddled with crucial events that you can easily miss, which will screw you up. </span><span style="background-color: white;">Basically, if you want a relationship with Taro, encourage his foodie side, not </span><span style="background-color: white;">his fighting side.</span><br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-88808904030434962342012-07-14T10:30:00.003-07:002012-07-14T10:30:53.850-07:00Yuunaru! Characters: Hayato<br />
<b>HAYATO</b><br />
Nicknames: None<br />
Age: 210, appears 18, Scorpio<br />
Grade: N/A<br />
Hair: Brown (Yellow when transformed)<br />
Eyes: Brown (Red when transformed)<br />
Build: Strong<br />
Profession: Tengu<br />
Family: N/A<br />
Personality: Calm, vain, competitive<br />
Dream: To be idolized<br />
Likes: Tea, early mornings, bitter gourd crepes<br />
Dislikes: Pepper, strong scents that disturb his sensitive nose<br />
Weapon: Hauchiwa (mystic feather fan)<br />
Transformed Costume: Elegant ceremonial robes<br />
Element: Wind Star<br />
<br />
SKILLS<br />
Cyclone<br />
Tornado<br />
Typhoon<br />
Tailwind (speed up, all)<br />
Galewind (speed down, all)<br />
<br />
UNISON ATTACKS<br />
Hayato, Arata: Demon Attack<br />
<br />
TRIPLE UNISON ATTACKS<br />
Hiro, Arata, Hayato: Summoning Attack<br />
Hayato + Two (Shimei, Ai Len, Kisho, Yukio): Bishounen Attack<br />
<br />
NOTE: Scarred during the course of the first game<br />
<br />
Like Arata, Hayato the tengu is summoned by Hideki to be Hotaru's secret weapon <span style="background-color: white;">against Hiro. Hotaru holds back on utilizing Hayato until Ai Len defects, at </span><span style="background-color: white;">which point he sends Hayato to keep an eye on Arata's hijinks. Hayato is a calm, </span><span style="background-color: white;">logical individual - an excellent counterpoint to Arata's energy - but unlike Ai </span><span style="background-color: white;">Len, whom Arata grated upon, Hayato also appreciates Arata's sense of fun and </span><span style="background-color: white;">humor and is easily roped into going to amusement parks or festivals instead of </span><span style="background-color: white;">attending to his work. Hayato is also fantastically vain and can easily be </span><span style="background-color: white;">manipulated by appealing to or pricking his vanity; he often gets involved in </span><span style="background-color: white;">beauty/ swimsuit/ talent competitions and is not above resorting to underhanded </span><span style="background-color: white;">methods to win. He tries to portray himself as a tranquil, traditional, nature-</span><span style="background-color: white;">loving individual, but his quick temper often ruins the image before he's even </span><span style="background-color: white;">done creating it.</span><br />
<br />
Hayato joins Arata in attacking Hiro after Ai Len leaves Hotaru's side, and he <span style="background-color: white;">considers Ai Len - whom he replaced and whom often foils his carefully laid </span><span style="background-color: white;">plans - his eternal rival, frequently challenging him to compete in the afore-</span><span style="background-color: white;">mentioned beauty/ swimsuit/ talent competitions (although Ai Len inevitably </span><span style="background-color: white;">wins). Eventually, however, the demonic duo's lack of results enrages Hideki and </span><span style="background-color: white;">by extension Hotaru, who puts Raye in charge of them both. Hayato handles Raye's </span><span style="background-color: white;">strict micromanagement better than Arata, but becomes dissatisfied enough that </span><span style="background-color: white;">he joins Arata in hiding from him at mission time and accidentally stumbles </span><span style="background-color: white;">across the Destroyer Laboratory with him. Hideki, furious at their intrusion, </span><span style="background-color: white;">thrashes them both with extremely powerful magic, and only Hayato's wind powers get</span><span style="background-color: white;"> them out of the fight alive. Arata, the slightly less injured, tows Hayato </span><span style="background-color: white;">to safety and gets them both to Hiro, who takes them in. Hayato, whose face is </span><span style="background-color: white;">now scarred (albeit handsomely so,) is willing to do anything to get revenge on </span><span style="background-color: white;">Hideki - even assist Ai Len.</span><br />
<br />
Being as vain as he is, Hayato responds well to flattery. However, since he <span style="background-color: white;">spends so much of the game getting beaten by Ai Len, the important part to </span><span style="background-color: white;">winning his affections is comforting him afterwards, and words won't do the job </span><span style="background-color: white;">there. Show him how well you know him by taking him out to do things he enjoys</span><br />
after his crushing defeats - such as crepes, tea, hikes, or KILLING THINGS - and your <span style="background-color: white;">relationship will blossom.</span><br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-73185669951118558752012-07-14T10:25:00.002-07:002012-07-14T10:33:41.635-07:00Yuunaru! Characters: Arata<div>
<b>ARATA</b><br />
Nicknames: Little Devil</div>
<div>
Age: 199, appears somewhere between 13 and 16, Leo</div>
<div>
Grade: N/A</div>
<div>
Hair: Long, crazy, and silver</div>
<div>
Eyes: Red</div>
<div>
Build: Short but strong</div>
<div>
Profession: Oni</div>
<div>
Family: N/A</div>
<div>
Dream: To find something to care about again</div>
<div>
Personality: Mischievous, seductive, single-minded</div>
<div>
Likes: Playing pranks and causing chaos</div>
<div>
Dislikes: Words of optimism and cheer</div>
<div>
Weapon: Gloves</div>
<div>
Transformed Costume: Horns, samurai-esque garb, tiger-skin-loincloth, massive rosary beads</div>
<div>
Element: Fire Moon</div>
<div>
<br /></div>
<div>
SKILLS</div>
<div>
Pulsar</div>
<div>
Quasar</div>
<div>
Super Nova</div>
<div>
Meltdown (defense down, one)</div>
<div>
Smelt (attack up, one)</div>
<div>
<br /></div>
<div>
UNISON ATTACKS</div>
<div>
Arata, Hayato: Demon Attack</div>
<div>
Arata, Kiyoshi: Shota Attack</div>
<div>
Arata, Chinami: Volatile Attack</div>
<div>
Arata, Atsushi: Oni's Sake</div>
<div>
<br /></div>
<div>
TRIPLE UNISON ATTACKS</div>
<div>
Hiro, Arata, Hayato: Summoning Attack</div>
<div>
Arata + Two (Ryuu, Isao, Hotaru, Jin, Tsuruya, Kiyoshi): Brawlers' Attack</div>
<div>
Arata + Two (Makoto, Kisho, Konosuke, Tsuruya): Bara Attack</div>
<div>
<br /></div>
<div>
Arata is an oni summoned by Hideki and given to Hotaru as a secret weapon against <span style="background-color: white;">Hiro. A passionate, mischief-making trickster, Arata takes great joy in having </span><span style="background-color: white;">fun in any way: eating good food, going to amusement parks, going shopping, </span><span style="background-color: white;">getting drunk, going clubbing...if it's high-energy and engaging, you can bet </span><span style="background-color: white;">Arata wants to do it. He's been locked out of the world for almost a century </span><span style="background-color: white;">thanks to a long-dead exorcist and is very excited to walk it again. Despite his </span><span style="background-color: white;">youthful appearance, Arata has the benefit of many years of experience and is </span><span style="background-color: white;">more intelligent than he lets on; in fact, although he </span><span style="background-color: white;">enjoys being treated like a child for the happy-fun-times of it, he has a strong </span><span style="background-color: white;">mature side underneath all the fun and games.</span></div>
<div>
<br /></div>
<div>
Hotaru releases Arata from his magic-induced slumber and orders him to help Ai <span style="background-color: white;">Len after Ai Len's concentration is shattered when Shimei fires him. Arata's </span><span style="background-color: white;">excessive energy clashes horribly with Ai Len's methodical planning, which </span><span style="background-color: white;">eventually results in Ai Len defecting to Hiro's side and Hotaru releasing the </span><span style="background-color: white;">tengu Hayato to help Arata defeat them both. With Hayato to help him plan his </span><span style="background-color: white;">moves and control himself, Arata causes chaos with gusto until his lack of any </span><span style="background-color: white;">genuine results provokes Hideki to put pressure on Hotaru and Hotaru to put </span><span style="background-color: white;">pressure on Arata. When Raye returns from America, Hotaru puts the cowboy in </span><span style="background-color: white;">charge of Arata and Hayato, and Raye's tight management causes Arata's free </span><span style="background-color: white;">spirit to chafe. Upset and sullen, Arata accidentally discovers the Destroyer </span><span style="background-color: white;">Lab hidden within Hotaru's headquarters and is, along with Hayato, severely </span><span style="background-color: white;">injured by Hideki for trespassing. Supporting each other, the two barely escape </span><span style="background-color: white;">with their lives and struggle to find Hiro and warn him about Ifrit, whom they </span><span style="background-color: white;">barely caught a glimpse of before Hideki found them. Arata may be a demon, but </span><span style="background-color: white;">his demonic nature makes him fond of the material world, and he doesn't want to see </span><span style="background-color: white;">it destroyed. After Hotaru and Ifrit have been defeated, Arata - pleased at the </span><span style="background-color: white;">excitement he's had with Hiro's group - begins to bother them on a permanent </span><span style="background-color: white;">basis.</span></div>
<div>
<br /></div>
<div>
Although Arata often acts like a child to the point that you want to smack him, he really longs <span style="background-color: white;">for someone who will put up with his rapid persona changes, both enjoying and valuing all the different roles he likes to take on without judgment</span><span style="background-color: white;">. Arata takes a </span><span style="background-color: white;">lot of attention and money - part of wooing him is doing whatever he wants you to do and </span><span style="background-color: white;">buying him all the things he suggests you buy, which will take grinding - and also requires walking a fine line between playing along with him and humoring him. If he feels he's being treated like a child, he will speedily lose interest in you...unless, of course, he wants to be treated like a child at that particular point in time, in which case he will speedily lose interest if you DON'T.</span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-2563083215358055472012-07-06T14:15:00.000-07:002012-07-06T19:15:37.715-07:00Rambling: Monsters: WitchesMethod of Attack: Hexes, jinxes, general bad-luck curses<br />
Omega Attack: Witch's Kitchen<br />
<br />
<br />
<div class="MsoBodyText">
<b>Types<o:p></o:p></b></div>
<div class="MsoBodyText">
Witch<o:p></o:p></div>
<div class="MsoBodyText">
Hag<o:p></o:p></div>
<div class="MsoBodyText">
Crone<o:p></o:p></div>
<div class="MsoBodyText">
Black Annis<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
Movement: 3<o:p></o:p></div>
<div class="MsoBodyText">
Spellbook Slots: 3<o:p></o:p></div>
<div class="MsoBodyText">
Magic Experience
Gain Rate Chart<o:p></o:p></div>
<div class="MsoBodyText">
Fire: 20 - Water: 20
- Wind: 20
- Earth: 20<o:p></o:p></div>
<div class="MsoBodyText">
Lightning:
20
- Holy: 20
- Darkness: 20
- Medical: 05<o:p></o:p></div>
<div class="MsoBodyText">
Strength: 05
- Weakness: 30<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skills</b><o:p></o:p></div>
<div class="MsoBodyText">
Learns magic up to
Level 4 of one random element.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skill Statistics</b><o:p></o:p></div>
<div class="MsoBodyText">
Normal Attack - Lvl 0, MP 1%, Long-range</div>
<div class="MsoBodyText">
Witch's Kitchen - Lvl 0, MP 0, Omega Attack</div>
<div class="MsoBodyText">
Level 1
- Lvl 5, MP ?, Long-range<o:p></o:p></div>
<div class="MsoBodyText">
Level 2
- Lvl 15, MP ?, Long-range</div>
<div class="MsoBodyText">
Level 3
- Lvl 30, MP ?, Long-range<o:p></o:p></div>
<div class="MsoBodyText">
Level 4
- Lvl 60, MP ?, Long-range<o:p></o:p></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-51882395562394565762012-07-06T13:49:00.002-07:002012-07-06T13:49:52.513-07:00Rambling: Monsters: Gorgons<br />
<div class="MsoBodyText">
Method of Attack: Claw slash, jewel toss, tail slam, super slap</div>
<div class="MsoBodyText">
Omega Attack: Death Glare</div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Types</b></div>
<div class="MsoBodyText">
Gorgon<o:p></o:p></div>
<div class="MsoBodyText">
Euryale<o:p></o:p></div>
<div class="MsoBodyText">
Stheno<o:p></o:p></div>
<div class="MsoBodyText">
Medusa<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
Movement: 3<o:p></o:p></div>
<div class="MsoBodyText">
Spellbook Slots: 2<o:p></o:p></div>
<div class="MsoBodyText">
Magic Experience
Gain Rate Chart<o:p></o:p></div>
<div class="MsoBodyText">
Fire: 05 - Water: 15
- Wind: 20
- Earth: 30<o:p></o:p></div>
<div class="MsoBodyText">
Lightning:
15
- Holy: 10
- Darkness: 25
- Medical: 05<o:p></o:p></div>
<div class="MsoBodyText">
Strength: 20
- Weakness: 30<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skills</b><o:p></o:p></div>
<div class="MsoBodyText">
Stone Gaze - Gorgon turns, removes her mask, and
raises a mirror; causes Stone.<o:p></o:p></div>
<div class="MsoBodyText">
Jewelry Shower - Blows a cloud of smoke that thunders and
rains jewels.<o:p></o:p></div>
<div class="MsoBodyText">
Fatal Gaze - Removes Gorgon’s mask to cause instant death.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skill Statistics</b><o:p></o:p></div>
<div class="MsoBodyText">
Normal Attack - Lvl 0, MP 0, Short-range</div>
<div class="MsoBodyText">
Death Glare - Lvl 0, MP 0, Omega Attack</div>
<div class="MsoBodyText">
Stone Gaze
- Lvl 5, MP 12, Medium-range<o:p></o:p></div>
<div class="MsoBodyText">
Jewelry Shower
- Lvl 10, MP 13, Long-range </div>
<div class="MsoBodyText">
Fatal Gaze
- Lvl 33, MP 50, Medium-range<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-13372696686178040852012-07-06T09:33:00.004-07:002012-07-06T09:33:50.984-07:00Rambling: Episode Three: Stage Fifteen: Abyss Bridge<br />
<div class="MsoBodyText">
<b>Stage Fifteen:
Abyss Bridge<o:p></o:p></b></div>
<div class="MsoBodyText">
Enemies: Snuff Imp lvl 6 x3<o:p></o:p></div>
<div class="MsoBodyText">
Manikin lvl
7 x3<o:p></o:p></div>
<div class="MsoBodyText">
Witch lvl 8
x1<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
The only bridge
across the gorge between you and Aerei is guarded by a Witch and her summoned
imps. Although not as powerful as Malevolenta, the Witch will still throw <b>Fire</b> spells at you from the safety of
other side of the bridge, and her bevy of attendant imps will join in with <b>Fireball</b>s.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
This is not a battle where you can hang back and let the enemies come to you, as they will refuse to do so. Your only choice is to storm them, and the only way to do this is by crossing the bridge (or by fielding a group entirely comprised of Crows to fly over the chasm, but this is rather impractical). Of course, crossing the bridge is going to be a slow process, and you're going to be pelted by flames the entire time. This sounds like a job for a magic-defense tank, like, say, oh...<span style="background-color: white;">Søren?</span></div>
<div class="MsoBodyText">
<span style="background-color: white;"><br /></span></div>
<div class="MsoBodyText">
<span style="background-color: white;"> With </span><span style="background-color: white;">Søren to lead your advance, deploy some similar tanky types with high magic defense (Familiars, Elementals) or, failing that, high HP (Flo, Manticores). Since the enemies are trapped in tight quarters on their side of the bridge, area spells from Elementals or Yuki can put a large dent in their collective strength, allowing your advancing tanks to wade in and finish them off.</span></div>
<div class="MsoBodyText">
<span style="background-color: white;"><br /></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-28160576835726319732012-07-06T08:49:00.001-07:002012-07-06T08:49:53.032-07:00Rambling: Characters: Pepper<br />
<div class="MsoBodyText">
<b>Pepper</b></div>
<div class="MsoBodyText">
Recruited: Episode 3, Stage 14 (<st1:place w:st="on"><st1:placetype w:st="on">Mountain</st1:placetype>
<st1:placetype w:st="on">Pass</st1:placetype></st1:place>)<o:p></o:p></div>
<div class="MsoBodyText">
Method of
Attack: Ferret flip, ferret rush, or blowtorch (?!)<o:p></o:p></div>
<div class="MsoBodyText">
Omega
Attack: Pepper of the Opera<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
Pepper is a ferret
who was turned into stone while traveling through the <st1:place w:st="on"><st1:placename w:st="on">Carapan</st1:placename> <st1:placetype w:st="on">Mountains</st1:placetype></st1:place>.
Yes, traveling. Pepper is a traveling imitator who imitates famous people from
around the galaxy. He’s also completely off his rocker, which is the only
explanation for how he <i>knows</i> about
all these people from around the galaxy. He is a firm believer in Good and
Justice, and is therefore proud to travel alongside a hero such as Hana. At
least, this is what we <i>think</i> his
excuse is. He only speaks in loud, opinionated squeaks.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
Starting Level: 5<o:p></o:p></div>
<div class="MsoBodyText">
Movement: 6<o:p></o:p></div>
<div class="MsoBodyText">
Spellbook Slots: 1<o:p></o:p></div>
<div class="MsoBodyText">
Magic Experience
Gain Rate Chart<o:p></o:p></div>
<div class="MsoBodyText">
Fire: 25 - Water: 05
- Wind: 12
- Earth: 10<o:p></o:p></div>
<div class="MsoBodyText">
Lightning: 25
- Holy: 05
- Darkness: 10
- Medical: 05<o:p></o:p></div>
<div class="MsoBodyText">
Strength: 05
- Weakness: 05<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skills</b><o:p></o:p></div>
<div class="MsoBodyText">
Crabwalk - Pepper dresses up as a crab and pinches
the foe severely.<o:p></o:p></div>
<div class="MsoBodyText">
Pepper daVinci - Pepper dresses up as Leonardo daVinci,
scribbles on canvas,<span style="background-color: white;"> </span><span style="background-color: white;">and ceremonially smashes it over the foe’s head.</span></div>
<div class="MsoBodyText">
<o:p></o:p></div>
<div class="MsoBodyText">
Pepper Charat - Pepper dresses up as Digiko and fires Laser
Eye Beams.<o:p></o:p></div>
<div class="MsoBodyText">
Pepperman - Pepper dresses up as a superhero and
flies into the enemy.<o:p></o:p></div>
<div class="MsoBodyText">
Pepper
Bonaparte - Pepper dresses up as Napoleon
and commands the advance of a ferret army.<o:p></o:p></div>
<div class="MsoBodyText">
Pepper Dif - Pepper dresses up as Rene Dif and belts
out Barbie Girl (?!).<o:p></o:p></div>
<div class="MsoBodyText">
Pepper the
Great - Pepper dresses up as Alexander the Great and
attacks from a chariot.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skill Statistics</b><o:p></o:p></div>
<div class="MsoBodyText">
Normal Attack
- Lvl 0, MP 0, Short-range</div>
<div class="MsoBodyText">
Pepper of the Opera - Lvl 0, MP 0, Omega Attack<o:p></o:p></div>
<div class="MsoBodyText">
Crabwalk
- Lvl 0, MP 4, Short-range</div>
<div class="MsoBodyText">
Pepper daVinci
- Lvl 5, MP 7, Short-range<o:p></o:p></div>
<div class="MsoBodyText">
Pepper Charat
- Lvl 9, MP 6, Long-range</div>
<div class="MsoBodyText">
Pepperman
- Lvl 17, MP 16, Medium-range</div>
<div class="MsoBodyText">
<span style="background-color: white;">Pepper
Bonaparte</span><span style="background-color: white;"> - </span><span style="background-color: white;">Lvl 22,</span><span style="background-color: white;"> </span><span style="background-color: white;">MP 22, Long-range</span></div>
<div class="MsoBodyText">
Pepper Dif
- Lvl 26, MP 34, Long-range<o:p></o:p></div>
<div class="MsoBodyText">
Pepper the
Great
- Lvl 38, MP 51, Medium-range</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-74649652740125263782012-07-06T08:33:00.001-07:002012-07-06T08:33:44.034-07:00Rambling: Episode Three: Stage Fourteen: Mountain Pass<br />
<div class="MsoBodyText">
<b>Stage Fourteen:
Mountain Pass<o:p></o:p></b></div>
<div class="MsoBodyText">
Enemies: Crow lvl 7 x3<o:p></o:p></div>
<div class="MsoBodyText">
Oread lvl 7
x5<o:p></o:p></div>
<div class="MsoBodyText">
Gorgon lvl
7 x1<o:p></o:p></div>
<div class="MsoBodyText">
Guests: Pepper (Ferret) lvl 5<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
A level 7 Gorgon
is dangerous, but not really worrisome. Later in the game, these will become
one of your most dreaded foes, capable of killing in one hit with their <b>Fatal Gaze</b> skill, but for now the worst
they can do is turn you to stone with <b>Stone
Gaze</b>. While inconvenient, this ailment is easily cured with <b>Refresh</b>
or Hana’s <b>Scent of Roses</b>. None of
the monsters here really pack much of a punch at this level, so you shouldn't have trouble handling them in straight-up combat.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
However, before
moving on, take careful note of that little ferret statue off to the side. If
you examine it, you’ll notice that it has stats. That’s because it’s actually a
character! Use <b>Refresh</b> or <b>Scent of Roses</b> to unstone the little
ferret...and you’ll find out that you just unleashed a fireball of
ferret-energy called Pepper. Most of Pepper’s stats are very low, but his
attack, speed, and movement are through the roof. He’ll be controlled by the
computer for this one battle, and you’ll see his worth as a fighter as he rips off the face of every enemy within his range. After the battle, you have the option
of letting him join you. If you refuse, you will not get another opportunity!
However, if you accidentally miss unpetrifying him the first time through,
he’ll still be there on subsequent playthroughs of this stage.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-11771833300087220142012-07-06T06:37:00.003-07:002012-07-06T08:09:56.159-07:00Rambling: Episode Three: Stage Thirteen: Foot of the Mountain<b style="background-color: white;">Stage Thirteen: Foot of the Mountain</b><br />
<div class="MsoBodyText">
Enemies: Dryad lvl 7 x3<o:p></o:p></div>
<div class="MsoBodyText">
Oread lvl 7 x3<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
This is a simple enough stage that really exists so you have a nice, easy stage to experiment with <span style="background-color: white;">Søren</span><span style="background-color: white;">. </span><span style="background-color: white;">Søren</span><span style="background-color: white;"> is a heavy-duty tank-type character with good defense and very high magic defense, making him an ideal counter to any strong magic-user you come across. His spells are strong, but expensive, so particularly at this early point in the game, you'll want to conserve them for serious threats only.</span></div>
<div class="MsoBodyText">
<span style="background-color: white;"><br /></span></div>
<div class="MsoBodyText">
<span style="background-color: white;"> There's not much to say about the battle itself. Focus your attacks on one dryad at a time, as all six of them can heal themselves, undoing all of your hard work. Also, try to let your weaker characters finish the dryads off for some easy experience.</span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-81578816023618498252012-07-06T06:36:00.000-07:002012-07-06T08:09:49.556-07:00Rambling: Characters: Søren<b style="background-color: white;">Søren</b><br />
<div class="MsoBodyText">
Recruited: Episode 2, Stage 12 (Sleeping Tower)<o:p></o:p></div>
<div class="MsoBodyText">
Method of
Attack: Knight Sword<o:p></o:p></div>
<div class="MsoBodyText">
Omega
Attack: Sleeping Lightning<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
A prince from the
faraway city of Once Upon a Time, Søren bit into an poisoned apple and fell
into a deep magical sleep. He was sealed away in a tower for a princess to come
and kiss him awake, in keeping with tradition, but the bad fairy Malevolenta
learned of this and took over his tower herself. Søren has been trapped asleep
in his tower for years now – but when Hana comes and kisses him awake, his
once-simple life reveals itself to be much more complicated than he remembers
it to have been.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
Starting Level: 5<o:p></o:p></div>
<div class="MsoBodyText">
Movement: 4<o:p></o:p></div>
<div class="MsoBodyText">
Spellbook Slots: 2<o:p></o:p></div>
<div class="MsoBodyText">
Magic Experience
Gain Rate Chart<o:p></o:p></div>
<div class="MsoBodyText">
Fire: 15 - Water: 20
- Wind: 20
- Earth: 15<o:p></o:p></div>
<div class="MsoBodyText">
Lightning:
25
- Holy: 20
- Darkness: 10
- Medical: 15<o:p></o:p></div>
<div class="MsoBodyText">
Strength: 20
- Weakness: 05<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skills</b></div>
<div class="MsoBodyText">
</div>
<div class="MsoBodyText">
Awakening - A rising slash that sends the enemy
flying, then two stabs.<o:p></o:p></div>
<div class="MsoBodyText">
Sleeping
Thunder - Raises sword and summons
lightning, then swings it at foes.<o:p></o:p></div>
<div class="MsoBodyText">
Refresh - Cures the status effects of one
ally.<o:p></o:p></div>
<div class="MsoBodyText">
Sleeping Storm - Calls lightning into sword and rushes the
enemy.<o:p></o:p></div>
<div class="MsoBodyText">
Sleeping Bolt - Throws sword into the foe and summons
lightning to it.<o:p></o:p></div>
<div class="MsoBodyText">
Sleeping
Tempest - Shreds enemy with swordskill
amidst a thunderstorm.<o:p></o:p></div>
<div class="MsoBodyText">
Awakened
Mjolnir - Summons the thunder god to
incinerate foes with lightning.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skill Statistics</b><o:p></o:p></div>
<div class="MsoBodyText">
Normal Attack - Lvl 0, MP 0, Short-range </div>
<div class="MsoBodyText">
Sleeping Lightning
- Lvl 0, MP 0, Omega Attack<o:p></o:p></div>
<div class="MsoBodyText">
Awakening
- Lvl 0, MP 10, Short-range </div>
<div class="MsoBodyText">
Sleeping Thunder
- Lvl 0, MP 12, Long-range<o:p></o:p></div>
<div class="MsoBodyText">
Refresh
- Lvl 10, MP 8, Long-range</div>
<div class="MsoBodyText">
Sleeping Storm
- Lvl 15, MP 22, Short-range<o:p></o:p></div>
<div class="MsoBodyText">
Sleeping Bolt
- Lvl 23, MP 36, Medium-range</div>
<div class="MsoBodyText">
Sleeping Tempest
- Lvl 31, MP 67, Short-range<o:p></o:p></div>
<div class="MsoBodyText">
Awakened
Mjolnir
- Lvl 41, MP 40, Long-range<o:p></o:p></div>
<br />
<br />
<div class="MsoBodyText">
<o:p></o:p></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-58038001220868433092012-07-05T22:14:00.001-07:002012-07-05T22:14:19.631-07:00Rambling: Episode Three: The Beauty and the Beast: Carapan Mountains<br />
<div class="MsoBodyText">
To reach Aerei,
one must travel through the <st1:place w:st="on"><st1:placename w:st="on">Carapan</st1:placename>
<st1:placetype w:st="on">Mountains</st1:placetype></st1:place>. Hana asks
Søren about Aerei – Søren says that it is a small, sleepy town.<o:p></o:p></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-1935351189446658392012-07-05T22:13:00.000-07:002012-07-06T06:54:20.675-07:00Rambling: Episode Three: The Beauty and the Beast: Legend<br />
<div class="MsoBodyText">
The Hero Society
is astounded to see Hana, Yuki, Flo, and Prince Søren returning to Legend. One
and all they turn on Silvanus, who remarks that he didn’t specify that it was a
princess at the <st1:place w:st="on"><st1:placename w:st="on">Northern</st1:placename>
<st1:placetype w:st="on">Castle</st1:placetype></st1:place>. With no other
choice, the Society declares Hana a Hero.<o:p></o:p><br />
<br /></div>
<div class="MsoBodyText">
To get rid of
her, the Society sends Hana and co. off to Aerei to get rid of a terrible
man-eating monster there. The secretary regretfully informs you that you have
been put on the Society black-list and are not allowed to borrow any flying
materials as of now. Søren joins Hana’s team.<o:p></o:p></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-25052646213765046582012-07-05T22:06:00.002-07:002012-07-06T08:09:08.468-07:00Game Reviews: Gungnir<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoPUgYR04oYB2bEJHAEZOIEf8f9wYBo0KlBX6r9alkrH9dp_nKB7UfSK1KhZjqByvuosSDuec4PbOtK11hzRuRbfLOgDga_SHQqRDEYO9OZtWdVmKmC47i2J0qeYgWKOxGOe2k26CafuIF/s1600/psp_gungnir.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoPUgYR04oYB2bEJHAEZOIEf8f9wYBo0KlBX6r9alkrH9dp_nKB7UfSK1KhZjqByvuosSDuec4PbOtK11hzRuRbfLOgDga_SHQqRDEYO9OZtWdVmKmC47i2J0qeYgWKOxGOe2k26CafuIF/s320/psp_gungnir.png" width="232" /></a></div>
<br />
<br />
Gungnir is a PSP game developed by Sting and Dept. Heaven and brought over to the U.S. by Atlus. It's the ninth entry in the Dept. Heaven game series, which includes several other strange and wonderful RPGs such as Riviera, Yggdra Union, and Knights in the Nightmare. No matter whether you like Sting's RPGs or not, you can't argue the fact that every one of them is quite unique, and Gungnir follows in these footsteps.<br />
<br />
Graphics: 7/10<br />
Gungnir's graphics are pretty, to be sure, but for the most part, they're nothing exceptional. I quite like the character designs and the battlefields are stunning, but while the attention to detail is exquisite, the actual "whoa" factor is missing from the locales and attacks.<br />
<br />
Music: 8/10<br />
For the most part, while the music is both pretty and atmospheric, it's not particularly break-the-mold notable. The exception--a song that bumps the music score up a whole point--is "Raguel," the theme for the penultimate battle. It's rare that a song comes along that can, on its own, transform a battle from "big fight in a video game" to "YES! I AM INVOLVED! GO, SORCERESS! GO, PALADIN! MAKE THAT SHOT! CAST THAT SPELL! WE WILL WIN THIS FIGHT TOGETHER, MY ARMY!" immersion. Take a listen for yourself: <a href="http://www.youtube.com/watch?v=lFL13zirCBo">http://www.youtube.com/watch?v=lFL13zirCBo</a><br />
<br />
Story: 6.5/10<br />
The story of Gungnir is not a strong one...or rather, it is, but less-than-ideal storytelling unfortunately hinders it. While the plot is a good, meaty one filled with questions, secrets, politics, and character flaws, it is told at far too quick of a pace and through an unsatisfactory filter: the main character, Giulio. While I have no problem with Giulio as a character, or even as a main character, his personality does not lend itself to conduction of the plots going on around him; he's the type of character who holds his ideals tightly in his arms, puts his head down, and bulls through the webs of intrigue in hopes he can ferry those ideals safely to the other side. Because of this, a lot of the nuances of the game are lost on him, and because of that, they are lost to the player as well, who is forced to absorb the story through this less-than-helpful conduit. Regardless, if you have the imagination to fill in the backstory for yourself, the story is good, and the game definitely gets credit for having some very interesting, non-traditional endings that have incited much anger among players for those non-traditional aspects. In short: a story I enjoyed, but one I recognize as flawed and not for everyone.<br />
<br />
Characters: 8/10<br />
"A mixed bag" is the best way to describe the characters of this game. Giulio is solid, but not very interesting, to be brutally honest. His older brother, Ragnar, is a deeper and more tormented individual who nevertheless never succumbs to Wangst, for which I give him much credit. I find the elderly Paulo to be a shallow, distasteful character, but he has many fans (although I question whether those fans like him for his personality or for his battle prowess). Alissa is a character you will either love or hate; I found the juxtaposition of her wide-eyed anime-heroine exterior with a MUCH more complex and MUCH less innocent interior to be fascinating and compelling, but I recognize how she could come off as grating to others. Valerie is a character archetype I usually enjoy--the brash Amazon--but I found her to be a little bit too abrasive for me. Natalia was a fascinating ball of intrigue much like Alissa, and although I wanted to smack her, I loved that she could elicit that reaction from me. The crown jewel of the cast, however, is clearly Elise: a deadpan snarker of a Valkyrie who couldn't give a fig about the war she is involved in and makes this quite clear at every opportunity.<br />
<br />
As for the villains, King Wolfgang is a bit underdeveloped but interesting in his weakness; Ziyad is pretty two-dimensional, and his only notable quality is being a quadriplegic; Robertus is a Magnificent Bastard to a T and great fun to hate; and Isabelli is adorable, suicidal, diabolical, and a real pain to fight, making her most memorable indeed. All told, the cast is roughly half mediocre and half great, which tips it onto the side of being good rather than bad.<br />
<br />
Gameplay: 10/10<br />
What can I say: Gungnir's gameplay blew me away. I'm not even going to try to describe how it works, but in my opinion, there is not a single negative to it. The gameplay is complicated, strategic, and unbelievably well-balanced, actively punishing typical SRPG "easy win strategies" such as power-leveling only one character or using an army entirely made up of one broken character class, while rewarding versatile blends of character types and well-thought-out tactics. Knockback is an invaluable tool, as are heals, status effects, equipment switching, collection of TP, careful Ragnarok summoning, positioning, combo attacks...every facet of the battle system can be put to good, creative use, and it's SO much fun to do so.<br />
<br />
Total Score: 7.9/10, B-<br />
It's by no means the best game in the world, nor is it even the best Sting game (that honor falls to Yggdra Union, in my humble opinion). However, it's a fun game saved from anonymity by amazing gameplay, and considering the PSP is on its way out and you can find it for fairly cheap, it's well worth the price. I played it and loved it, and you should too!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-39307910414728335542012-07-05T20:01:00.003-07:002012-07-23T13:04:30.658-07:00Final Fantasy 19: Wandering the World of Darkness: Dastar, City of Bards<br />
Location: The World of Darkness<br />
Party members: Badger, Ferret, Phoenix<br />
Opponents: None<br />
BGM: Final Fantasy III - Covert Village Falgabard<br />
<br />
Corresponding to Duster, residence of Bards and Geomancers, Dastar is the place <span style="background-color: white;">where Ferret will FINALLY get an equipment upgrade. Hidden in the middle of the </span><span style="background-color: white;">star-shaped forest to the west of Demur, Dastar is definitely worth a visit </span><span style="background-color: white;">before storming Owl Tower.</span><br />
<br />
Item Shop:<br />
Potion<br />
Antidote<br />
Gold Needle<br />
Eye Drops<br />
Echo Screen<br />
Holy Water<br />
Phoenix Down<br />
<br />
Dastar possesses all of the status-effect curing items in the game (except the <span style="background-color: white;">unique ones such as Jinnspice and Shivan Soup). You won't need most of them for </span><span style="background-color: white;">a while, but it wouldn't hurt to stock up early if you have the money.</span><br />
<br />
Weapon Shop:<br />
Thundering M-Phone<br />
Dream M-Phone<br />
Banshee's M-Phone<br />
Song Stone<br />
<br />
At last, weapon upgrades for Ferret! But which to choose? Unless you've spent <span style="background-color: white;">a huge amount of time grinding for money, you won't be able to afford the </span><span style="background-color: white;">Banshee's M-Phone. The Dream M-Phone is also vastly overpriced, especially as its effect can be mimicked once Ferret hits level 10 and learns Lullaby. The most reliable option--unless you're filthy rich--is</span><span style="background-color: white;"> the glorious Thundering M-Phone, which will finally allow Ferret to <i>hurt</i></span><span style="background-color: white;"> all monsters instead of simply attacking them.</span><br />
<br />
The Song Stone is good enough, all things considered; it protects from Sleep, <span style="background-color: white;">which isn't a bad status effect to have protection from. However, it's very </span><span style="background-color: white;">expensive, like almost everything else in the area, and protection from Sleep just isn't that necessary right now. </span><span style="background-color: white;">If you've bought everything else in Dastar (up to and including the Banshee's </span><span style="background-color: white;">M-Phone,) the Song Stone is not an unworthy purchase. However, if you've done </span><span style="background-color: white;">that, you don't really need the Song Stone at all, now do you?</span><br />
<br />
Armor Shop:<br />
Diamond Bell<br />
Plumed Hat<br />
Bardic Robe<br />
<br />
The Bardic Robe is a Ferret-only equip that offers only one point more Defense <span style="background-color: white;">than the Flashy Robe but almost twice as much Magic Defense. It's a great piece of armor, as long as you can afford it. </span><span style="background-color: white;">The Diamond </span><span style="background-color: white;">Bell is a beautiful helmet with extremely high Defense; its physical protection </span><span style="background-color: white;">might even outweigh its complete lack of Magic Defense and its typically exorbitant price tag</span><span style="background-color: white;">. Or it might </span><span style="background-color: white;">not, especially since Owl Tower and the Scholars' Library - the two dungeons </span><span style="background-color: white;">you'll be tackling next - have foes with powerful magical attacks in them. </span><span style="background-color: white;">Plumed Hats were, of course, for sale in Peaheria already.</span><br />
<br />
A typical party set-up at this point might be:<br />
<br />
Badger<br />
Wave Hammer<br />
Plumed Hat<br />
Flashy Robe<br />
Mythril Bangle<br />
Remora Eidolon<br />
<br />
<br />
Ferret<br />
Thundering M-Phone<br />
Plumed Hat/ Diamond Bell<br />
Bardic Robe<br />
Mythril Bangle<br />
Oxen Stone<br />
<br />
<br />
Phoenix<br />
Magic Wand<br />
Plumed Hat<br />
Flashy Robe<br />
Chocobangle<br />
Water/ Storm Jewel<br />
<br />
<br />
<br />
At this point, you can go and venture into the Scholars' Library if you wish. However, <span style="background-color: white;">even with equipment from Peaheria and Dastar, you may not be strong </span><span style="background-color: white;">enough to survive its many dangers. I will cover that location after Owl Tower.</span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-70926458013455704152012-07-05T19:45:00.001-07:002012-07-23T13:04:46.821-07:00Final Fantasy 19: Wandering the World of Darkness: Demur, Town of Fishermen<br />
Location: The World of Darkness<br />
Party members: Badger, Ferret, Phoenix<br />
Opponents: None<br />
Items: Remora Eidolon<br />
BGM: Final Fantasy III - Town of Water<br />
<br />
Demur corresponds to the World of Light's city of Amur. It is, if possible, even <span style="background-color: white;">less important to the story than Amur was to the story of Final Fantasy III, but </span><span style="background-color: white;">aside from the oddly attractive fishermen and their brash but good-natured wives </span><span style="background-color: white;">that populate the area, there is one interesting thing to find.</span><br />
<br />
Down on the beach are a trio of young boys fishing. If you talk to them, they <span style="background-color: white;">accidentally pull up a giant fish that scares them all away. Seeing Badger and </span><span style="background-color: white;">company as the only people around, the fish demands that you get that accursed </span><span style="background-color: white;">hook out of its jaw. If you agree to do so, the fish will grant you the Remora </span><span style="background-color: white;">Eidolon accessory in gratitude.</span><br />
<br />
The Remora Eidolon isn't the best summon stone around, not by a long shot, but it <span style="background-color: white;">does have its uses. Its summon spell, Latch On, deals a small amount of damage </span><span style="background-color: white;">with the added chance of Slow and Paralysis. It works well against hardy enemies </span><span style="background-color: white;">you need to take out of commission for a little while, such as Thunder Giants.</span><br />
<br />
Item Shop:<br />
Potion<br />
Eye Drops<br />
Gold Needle<br />
Echo Screen<br />
TentUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-69761911047694924622012-07-05T19:44:00.000-07:002012-07-05T19:44:04.765-07:00Final Fantasy 19: Wandering the World of Darkness: Leprit, Village of Summoners<br />
Location: The World of Darkness<br />
Party members: Badger, Ferret, Phoenix<br />
Opponents: None<br />
Items: Chocobracelet, Elixir<br />
BGM: Final Fantasy III - Covert Village Falgabard<br />
<br />
Filled with Summoners, Leprit is the World of Darkness version of the town of <span style="background-color: white;">Replito. Small and quiet, these summoners live at peace with the natural magic </span><span style="background-color: white;">of the world and dedicate their lives to the raising of Chocobos, which they </span><span style="background-color: white;">unanimously seem to adore.</span><br />
<br />
Item Shop:<br />
Potion<br />
Ether<br />
Ottershroom<br />
Bottled Calamari<br />
Toad Tonic<br />
Titanic Pepper<br />
Lunar Prism<br />
Jinnspice<br />
Shivan Soup<br />
<br />
Leprit is home to many interesting items that cannot be found elsewhere. If you <span style="background-color: white;">have the money to spare, consider purchasing some Ottershrooms, which are </span><span style="background-color: white;">convenient when you've run out of resources and need to escape a dungeon to </span><span style="background-color: white;">recover.</span><br />
<br />
The main hall of Leprit contains several Summoners who will explain various <span style="background-color: white;">aspects of the game to you. One explains the differences between different types </span><span style="background-color: white;">of magic. Another details all the positive status effects in the game, and her </span><span style="background-color: white;">twin, the negative. Another gives various hints of how you might learn Ferret's </span><span style="background-color: white;">new Vocalizations, while another vaguely references her Rage Gauge. They discuss </span><span style="background-color: white;">the aspects of Ultimecia's Draw, Phoenix's Limit, and the powers of several </span><span style="background-color: white;">characters you haven't even recruited yet. Also in the main hall is Rydia, </span><span style="background-color: white;">famous summoner of Final Fantasy 4, who is in a panic; her friend Cecil just </span><span style="background-color: white;">disappeared in a way that Badger connects as being oddly similar to Ultimecia's </span><span style="background-color: white;">abduction. Hmm...</span><br />
<br />
If you head over to the Chocobo corral and talk to the Yellow Chocobo, you have <span style="background-color: white;">a dialogue choice between "Wark" and "Warrrk." Choosing "Wark" causes the </span><span style="background-color: white;">Chocobos to perform a choco-dance. Phoenix's exuberant applause flatters the </span><span style="background-color: white;">big birds, and they hand over a Chocobracelet to show their pleasure at your good audience skills.</span><br />
<br />
The Chocobracelet will come in handy in Owl Tower, as it offers high Magic Defense <span style="background-color: white;">and a large Speed boost. However, you'd best not equip it on the world map, as </span><span style="background-color: white;">its regular Defense is quite low.</span><br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-1643558076015517602012-07-05T19:38:00.001-07:002012-07-05T20:04:09.135-07:00"But I'm back again!" said Norah!Hi everybody! Sorry I was gone for so long. Life has been most involved recently.<br />
<br />
For one thing, I got a new job! No longer do I work in retail; I am now a proud employee at Smashwords, an ebook publishing company, as a formatting editor! I'm moving up in the world! WOO-HOO!<br />
<br />
The other thing that has come up aside from suddenly working three jobs is a host of new video games to be experimenting with (and parsing for use in my own ideas). I've decided I'm going to start doing some video game reviews on this blog in addition to my game ideas and League of Legends builds, because, why not? Specifically, the games I've been playing recently have been Gungnir; Elsword; Diablo 3; and Pokemon Conquest. So keep an eye out for those incoming reviews!<br />
<br />
There's also a surprise for this blog I've been working on, but that's been going slower than expected. My lips are sealed on the details for that one, though; you'll just have to wait and see what that is!<br />
<br />
Hopefully posting will become a regular thing again. Once more, sorry to have been gone for so long!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-66763500260156914752012-05-09T17:22:00.000-07:002012-05-09T17:22:11.721-07:00Post Number 100!WOO-HOO! I've reached post number one hundred! Hooray!!! :DUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-29956116673732519992012-05-09T17:16:00.000-07:002012-05-09T17:16:11.008-07:00Yuunaru! The Battle SystemYuunaru!'s battle system is not only complicated, but also fairly important to envisioning how the game is supposed to look and play. For this reason, I'd like to try and portray it to you as accurately as I can, so you can get an idea of what all these random characters and skills I'm throwing at you are.<br />
<br />
Let's pretend you're only shortly into Yuunaru! Inferno, the first game/ chapter in the concept. Your party currently consists of Hiro, Mizumaki, Ryuu, Shimei, and Ai Len. A story battle is about to start, so you are preparing your battle teams beforehand in the Status menu.<br />
<br />
Battles in Yuunaru! take place on an isometric grid, in traditional SRPG style. Your characters take to the field divided up into various "teams." Each team consists of up to three characters and moves and attacks as one contiguous unit. There is no limit to how many teams can be fielded every battle, so you can deploy all of your available characters every map should you so choose.<br />
<br />
On the status screen, you would be viewing the sprites of your characters grouped into their teams. At maximum, by the end of the game, you will have thirty characters; as such, the screen has room for ten teams in two columns across the screen. It would look something like this:<br />
<br />
Hiro, Mizumaki, Ryuu Shimei, Ai Len, _____<br />
_____, _____, _____ _____, _____, _____<br />
_____, _____, _____ _____, _____, _____
<br />
_____, _____, _____ _____, _____, _____
<br />
_____, _____, _____ _____, _____, _____
<br />
<br />
...only with sprites instead of plain, boring names, of course.<br />
<br />
The cursor will be pointing to Hiro's team, as they are the first team on the screen. Select them with the confirmation button and a small list of options will appear opposite their team:<br />
<br />
Character Status: This allows you to view the status of the characters making up this team. This includes factoids such as parameters, skills, and current equipment.<br />
Equip Gem: Traditional equipment does not exist in Yuunaru! All characters come with an initial and unchangeable weapon and armor, listed under the Character Status screen for completion's sake but not actually alterable. To influence your characters' parameters, resistances, and skillsets, the player equips them with customizable Gems by using this option. More on Gems in a later update.<br />
Arrange Units: A self-explanatory option, this allows you to change the location of the characters comprising a particular team. You can put units into different teams or rearrange their position on their current team using this command.<br />
Unison Attacks: Yuunaru! is chock-full of Unison Attacks that can be activated when certain characters are part of the same team together. For example, when Hiro and Mizumaki are both in the same team, the "Friends Attack" Unison Attack can be selected as an option in battle. You can check what Unison Attacks are available to the current team by selecting this option.<br />
Bench Units: If there are characters you don't want to use, or you only want to send full teams into the coming battle, or you're doing some kind of self-inflicted challenge, use the Bench Units command to take characters "out of" your teams altogether. Benched units will not participate in the coming battle in any way.<br />
Mobilize Units: This command simply allows you to take characters off of the bench and place them back into an active team.<br />
<br />
Okay. So you've checked your status, double-checked your gems, and decided that Hiro, Mizumaki, Ryuu and Shimei, Ai Len will be fine teams for your battle. You initiate the fight by leaving the menu and, first thing, are called upon to select the starting positions of all deployed teams. This is a step that should be familiar to most SRPG players. With your teams placed, the battle begins in earnest.<br />
<br />
As in Soul Nomad (and, in fact, most Nippon Ichi SRPGS,) Yuunaru!'s battles are turn-based by side. The first turn in battle is the player's, and the player may move all of his or her teams and decide upon their actions during this time. When the player ends their turn, the enemy teams all move simultaneously against the player; then it is the player's turn again, and so on. When you select one of your teams on the field, the following options are available to you:<br />
<br />
Move: Self-explanatory; this allows you to move the selected team about the field. Movement distance is equal to the average of the movement parameters of the characters in the team.<br />
Attack: Also self-explanatory, this allows you to initiate an attack against an enemy unit within range. While attack range is 1 for most characters, only allowing them to attack adjacent enemies, a few characters (i.e. Raye, Fuma, Zen) have a range of 2, allowing whichever team they are on to attack from two squares away rather than one. Certain Gems will also increase the range of a team, although it is important to note that these Gems' effects will not stack. More on what happens during an attack in a bit.<br />
Field Skill: Skills learned by characters are solely activated during battle. However, many Gems grant special additional skills to those equipped with them, and some of those skills can be used on the battlefield (for example, the highly useful Flash Step, which lets you teleport after moving, or Revitalize, which heals all allied teams adjacent to the user's).<br />
Item: Still pretty self-explanatory, this allows the selected team to use an offensive or defensive item. Offensive items, such as bombs, deal damage to an enemy unit within a certain range without danger of counterattack. Defensive items tend to recover health to the utilizing team or a nearby ally, increase parameters, or both.<br />
<br />
Let's say that you decide to move Hiro's team within range to engage an enemy team comprised of two Tsukumogami and a Yuki-onna. Upon selecting Attack, the battlefield switches to a more traditional turn-based, Final-Fantasy-esque battlefield, with your allied team's individual characters on the right and the enemy team's on the left. This confrontation is called a Skirmish. This is similar to what happens when engaging enemies in Soul Nomad, or La Pucelle, or some of the Fire Emblem games. However, unlike these games, this sub-battle mode does not run on auto-pilot; it has commands of its own.<br />
<br />
Attack: In most games, "Attack" provides you with a simple physical attack to use to save on MP usage. However, Yuunaru! doesn't have MP, and its "Attack" function is not quite so simple. Instead of hitting one enemy, the character will actually use unleash a physical combo on their target. This combo increases at set levels that differ for each character; more physically-oriented characters will upgrade their physical attack more frequently, resulting in a longer and more powerful combo, while more magically-oriented characters will end up with weaker combos but stronger spells.<br />
Skill: Each character in Yuunaru! learns five spells as they level: three offensive spells related to their innate element, and two "special effect" spells that serve other purposes, such as recovering HP or lowering enemy defenses. These skills do not require any resource, such as MP, and can be used whenever you wish. Skills are important even for characters with low magic, as higher-level enemies will usually have special shields in place that need to be broken using specific elemental skills. Higher-level offensive skills can also be useful for their ability to hit all enemies in an opposing team.<br />
Defend: Selecting this command causes the character to take a defensive stance for the skirmish's duration. A defending character takes half damage from all attacks and recovers 10% of their maximum HP by defending, allowing them to stay in the game longer.<br />
<br />
Upon selecting all commands for your side of the Skirmish, if your team has access to Unison Attacks, you may choose whether or not to use them and which one to use. Only one Unison Attack can be used per Skirmish. After this step is completed, all of your allies will attack; then the Unison Attack will be used; then the enemies will attack; then an enemy Unison Attack, if available, will be used. At this point, the Skirmish is over and the game returns to the main battlefield.<br />
<br />
And so goes the battle system! Sorry for the miles of text. Thanks for sticking with it, though!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-79424168890038069822012-05-08T15:05:00.000-07:002012-05-08T15:05:11.181-07:00Rambling: Bosses: Malevolenta<b>Malevolenta</b><br />
<div class="MsoBodyText">
Class: Bad Fairy<br />
When
Fought: Episode 2, Stage 12 (Sleeping Tower)</div>
<div class="MsoBodyText">
<o:p></o:p></div>
<div class="MsoBodyText">
<br />
A bad fairy who presumably put Prince <span style="font-family: 'Times New Roman', serif;">Søren into an enchanted sleep and left him in the Northern Castle to rot. When Hana and Yuki arrive to interrupt the spell, she appears herself to stop him. Does she have a reason to put so much effort into keeping this prince asleep and hidden from the rest of the world...?</span><br />
<br />
Movement: 3<o:p></o:p><br />
<br />
<div class="MsoBodyText">
Method of Attack: Astral punch, cane<o:p></o:p><br />
Omega Attack: Poisoned Apple</div>
<div class="MsoBodyText">
<br class="Apple-interchange-newline" /></div>
</div>
<div class="MsoBodyText">
<b>Skills</b><o:p></o:p></div>
<div class="MsoBodyText">
Bad Magic - Attacks enemy with a blast of evil
magic.<o:p></o:p></div>
<div class="MsoBodyText">
Curse
- Throws a curse at the enemy to prevent
them from attacking. Does no damage.<o:p></o:p></div>
<div class="MsoBodyText">
Briar Hedge
- Conjures a briar hedge beneath foes.<o:p></o:p></div>
<div class="MsoBodyText">
Malevolent Spell
- Throws a powerfully evil spell at the enemy. May cause Curse.<o:p></o:p></div>
<div class="MsoBodyText">
<br />
<b>Skill Statistics</b><o:p></o:p></div>
<div class="MsoBodyText">
Normal Attack
- Lvl 0, MP 0, Short-range<br />
Poisoned Apple - Lvl 0, MP 0, Omega Attack<br />
Bad Magic
- Lvl 3, MP 7, Long-range<o:p></o:p></div>
<div class="MsoBodyText">
Curse
- Lvl 21, MP 32, Long-range<br />
Briar Hedge
- Lvl 26, MP 22, Long-range<o:p></o:p></div>
<div class="MsoBodyText">
Malevolent Spell
- Lvl 35, MP 55, Long-range<o:p></o:p></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-75983505697850195952012-05-08T14:57:00.000-07:002012-05-08T14:57:13.155-07:00Rambling: Monsters: Beasts<br />
<div class="MsoBodyText">
Method of Attack: Bite, tail sting, wing whack, heavy paw, body slam</div>
<div class="MsoBodyText">
Omega Attack: Morphology</div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Types</b></div>
<div class="MsoBodyText">
Manticore<o:p></o:p></div>
<div class="MsoBodyText">
Nue<o:p></o:p></div>
<div class="MsoBodyText">
Scorpicore<o:p></o:p></div>
<div class="MsoBodyText">
Echidna<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
Movement: 5<o:p></o:p></div>
<div class="MsoBodyText">
Spellbook Slots: 1<o:p></o:p></div>
<div class="MsoBodyText">
Magic Experience
Gain Rate Chart<o:p></o:p></div>
<div class="MsoBodyText">
Fire: 15 - Water: 05
- Wind: 05
- Earth: 05<o:p></o:p></div>
<div class="MsoBodyText">
Lightning:
05
- Holy: 05 - Darkness: 10
- Medical: 05</div>
<div class="MsoBodyText">
Strength: 05
- Weakness: 15</div>
<div class="MsoBodyText">
<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skills</b><o:p></o:p></div>
<div class="MsoBodyText">
Ravage
- Drinks enemy’s blood to restore own HP.<o:p></o:p></div>
<div class="MsoBodyText">
Tail Spikes
- Attacks foe with fired tail spikes. May
poison or paralyze.<o:p></o:p></div>
<div class="MsoBodyText">
Man Eater
- Devours your foe. User is fully healed
if this attack kills.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skill Statistics</b><o:p></o:p></div>
<div class="MsoBodyText">
Normal Attack
- Lvl 0, MP 0, Short-range</div>
<div class="MsoBodyText">
Morphology - Lvl 0, MP 0, Omega Attack</div>
<div class="MsoBodyText">
Ravage
- Lvl 5, MP 6, Short-range<o:p></o:p></div>
<div class="MsoBodyText">
Tail Spikes
- Lvl 13, MP 7, Long-range</div>
<div class="MsoBodyText">
Man Eater
- Lvl 30, MP 30, Short-range<o:p></o:p></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7630947923495152605.post-18180369687422691742012-05-08T14:52:00.000-07:002012-05-08T14:52:46.489-07:00Rambling: Monsters: Pastries<br />
<div class="MsoBodyText">
Method of Attack: Windmilling arms, gumdrop projectile, pie to the face, giant cake meteor</div>
<div class="MsoBodyText">
Omega Attack: Sweet Dreams</div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Types</b></div>
<div class="MsoBodyText">
Cookie Man<o:p></o:p></div>
<div class="MsoBodyText">
Gingerbread
Man<o:p></o:p></div>
<div class="MsoBodyText">
Candy Man<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
Movement: 4<o:p></o:p></div>
<div class="MsoBodyText">
Spellbook Slots: 1<o:p></o:p></div>
<div class="MsoBodyText">
Magic Experience
Gain Rate Chart<o:p></o:p></div>
<div class="MsoBodyText">
Fire: 10 - Water: 05
- Wind: 05
- Earth: 10<o:p></o:p></div>
<div class="MsoBodyText">
Lightning:
05
- Holy: 05
- Darkness: 05
- Medical: 05<o:p></o:p></div>
<div class="MsoBodyText">
Strength: 30
- Weakness: 05<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skills</b><o:p></o:p></div>
<div class="MsoBodyText">
Sugar High Uses sugar to energize allies and
increase their stats.<o:p></o:p></div>
<div class="MsoBodyText">
Sugar Rush A powerful, secret, sweet combo attack.<o:p></o:p></div>
<div class="MsoBodyText">
<br /></div>
<div class="MsoBodyText">
<b>Skill Statistics</b><o:p></o:p></div>
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Normal Attack - Lvl 0, MP 0, Short-range</div>
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Sweet Dreams - Lvl 0, MP 0, Omega Attack</div>
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Sugar High
- Lvl 5, MP 16, Long-range<o:p></o:p></div>
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Sugar Rush
- Lvl 25, MP 50, Short-range<o:p></o:p></div>Unknownnoreply@blogger.com0