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Friday, July 6, 2012

Rambling: Monsters: Gorgons


Method of Attack: Claw slash, jewel toss, tail slam, super slap
Omega Attack: Death Glare

Types
Gorgon
Euryale
Stheno
Medusa

Movement: 3
Spellbook Slots: 2
Magic Experience Gain Rate Chart
   Fire: 05  -  Water: 15  -  Wind: 20  -  Earth: 30
   Lightning: 15  -  Holy: 10  -  Darkness: 25  -  Medical: 05
   Strength: 20  -  Weakness: 30

Skills
Stone Gaze - Gorgon turns, removes her mask, and raises a mirror; causes Stone.
Jewelry Shower - Blows a cloud of smoke that thunders and rains jewels.
Fatal Gaze - Removes Gorgon’s mask to cause instant death.

Skill Statistics
Normal Attack  -  Lvl 0, MP 0, Short-range
Death Glare  -  Lvl 0, MP 0, Omega Attack
Stone Gaze  -  Lvl 5, MP 12, Medium-range
Jewelry Shower  -  Lvl 10, MP 13, Long-range    
Fatal Gaze  -  Lvl 33, MP 50, Medium-range

Rambling: Episode Three: Stage Fifteen: Abyss Bridge


Stage Fifteen: Abyss Bridge
Enemies: Snuff Imp lvl 6 x3
         Manikin lvl 7 x3
         Witch lvl 8 x1

   The only bridge across the gorge between you and Aerei is guarded by a Witch and her summoned imps. Although not as powerful as Malevolenta, the Witch will still throw Fire spells at you from the safety of other side of the bridge, and her bevy of attendant imps will join in with Fireballs.

   This is not a battle where you can hang back and let the enemies come to you, as they will refuse to do so. Your only choice is to storm them, and the only way to do this is by crossing the bridge (or by fielding a group entirely comprised of Crows to fly over the chasm, but this is rather impractical). Of course, crossing the bridge is going to be a slow process, and you're going to be pelted by flames the entire time. This sounds like a job for a magic-defense tank, like, say, oh...Søren?

   With Søren to lead your advance, deploy some similar tanky types with high magic defense (Familiars, Elementals) or, failing that, high HP (Flo, Manticores). Since the enemies are trapped in tight quarters on their side of the bridge, area spells from Elementals or Yuki can put a large dent in their collective strength, allowing your advancing tanks to wade in and finish them off.

Rambling: Characters: Pepper


Pepper
Recruited: Episode 3, Stage 14 (Mountain Pass)
Method of Attack: Ferret flip, ferret rush, or blowtorch (?!)
Omega Attack: Pepper of the Opera

Pepper is a ferret who was turned into stone while traveling through the Carapan Mountains. Yes, traveling. Pepper is a traveling imitator who imitates famous people from around the galaxy. He’s also completely off his rocker, which is the only explanation for how he knows about all these people from around the galaxy. He is a firm believer in Good and Justice, and is therefore proud to travel alongside a hero such as Hana. At least, this is what we think his excuse is. He only speaks in loud, opinionated squeaks.

Starting Level: 5
Movement: 6
Spellbook Slots: 1
Magic Experience Gain Rate Chart
   Fire: 25  -  Water: 05  -  Wind: 12  -  Earth: 10
   Lightning: 25  -  Holy: 05  -  Darkness: 10  -  Medical: 05
                   Strength: 05  -  Weakness: 05

Skills
Crabwalk - Pepper dresses up as a crab and pinches the foe severely.
Pepper daVinci - Pepper dresses up as Leonardo daVinci, scribbles on canvas, and ceremonially smashes it over the foe’s head.
Pepper Charat - Pepper dresses up as Digiko and fires Laser Eye Beams.
Pepperman - Pepper dresses up as a superhero and flies into the enemy.
Pepper Bonaparte - Pepper dresses up as Napoleon and commands the advance of a ferret army.
Pepper Dif - Pepper dresses up as Rene Dif and belts out Barbie Girl (?!).
Pepper the Great - Pepper dresses up as Alexander the Great and attacks from a chariot.

Skill Statistics
Normal Attack  -  Lvl 0, MP 0, Short-range
Pepper of the Opera  -  Lvl 0, MP 0, Omega Attack
Crabwalk  -  Lvl 0, MP 4, Short-range
Pepper daVinci  -  Lvl 5, MP 7, Short-range
Pepper Charat  -  Lvl 9, MP 6, Long-range
Pepperman  -  Lvl 17, MP 16, Medium-range
Pepper Bonaparte  -  Lvl 22, MP 22, Long-range
Pepper Dif  -  Lvl 26, MP 34, Long-range
Pepper the Great  -  Lvl 38, MP 51, Medium-range

Rambling: Episode Three: Stage Fourteen: Mountain Pass


Stage Fourteen: Mountain Pass
Enemies: Crow lvl 7 x3
         Oread lvl 7 x5
         Gorgon lvl 7 x1
Guests: Pepper (Ferret) lvl 5

   A level 7 Gorgon is dangerous, but not really worrisome. Later in the game, these will become one of your most dreaded foes, capable of killing in one hit with their Fatal Gaze skill, but for now the worst they can do is turn you to stone with Stone Gaze. While inconvenient, this ailment is easily cured with Refresh or Hana’s Scent of Roses. None of the monsters here really pack much of a punch at this level, so you shouldn't have trouble handling them in straight-up combat.

   However, before moving on, take careful note of that little ferret statue off to the side. If you examine it, you’ll notice that it has stats. That’s because it’s actually a character! Use Refresh or Scent of Roses to unstone the little ferret...and you’ll find out that you just unleashed a fireball of ferret-energy called Pepper. Most of Pepper’s stats are very low, but his attack, speed, and movement are through the roof. He’ll be controlled by the computer for this one battle, and you’ll see his worth as a fighter as he rips off the face of every enemy within his range. After the battle, you have the option of letting him join you. If you refuse, you will not get another opportunity! However, if you accidentally miss unpetrifying him the first time through, he’ll still be there on subsequent playthroughs of this stage.

Rambling: Episode Three: Stage Thirteen: Foot of the Mountain

Stage Thirteen: Foot of the Mountain
Enemies: Dryad lvl 7 x3
         Oread lvl 7 x3

   This is a simple enough stage that really exists so you have a nice, easy stage to experiment with Søren. Søren is a heavy-duty tank-type character with good defense and very high magic defense, making him an ideal counter to any strong magic-user you come across. His spells are strong, but expensive, so particularly at this early point in the game, you'll want to conserve them for serious threats only.

   There's not much to say about the battle itself. Focus your attacks on one dryad at a time, as all six of them can heal themselves, undoing all of your hard work. Also, try to let your weaker characters finish the dryads off for some easy experience.

Rambling: Characters: Søren

Søren
Recruited: Episode 2, Stage 12 (Sleeping Tower)
Method of Attack: Knight Sword
Omega Attack: Sleeping Lightning

A prince from the faraway city of Once Upon a Time, Søren bit into an poisoned apple and fell into a deep magical sleep. He was sealed away in a tower for a princess to come and kiss him awake, in keeping with tradition, but the bad fairy Malevolenta learned of this and took over his tower herself. Søren has been trapped asleep in his tower for years now – but when Hana comes and kisses him awake, his once-simple life reveals itself to be much more complicated than he remembers it to have been.

Starting Level: 5
Movement: 4
Spellbook Slots: 2
Magic Experience Gain Rate Chart
   Fire: 15  -  Water: 20  -  Wind: 20  -  Earth: 15
   Lightning: 25  -  Holy: 20  -  Darkness: 10  -  Medical: 15
   Strength: 20  -  Weakness: 05

Skills
Awakening - A rising slash that sends the enemy flying, then two stabs.
Sleeping Thunder - Raises sword and summons lightning, then swings it at foes.
Refresh - Cures the status effects of one ally.
Sleeping Storm - Calls lightning into sword and rushes the enemy.
Sleeping Bolt - Throws sword into the foe and summons lightning to it.
Sleeping Tempest - Shreds enemy with swordskill amidst a thunderstorm.
Awakened Mjolnir - Summons the thunder god to incinerate foes with lightning.

Skill Statistics
Normal Attack  -  Lvl 0, MP 0, Short-range    
Sleeping Lightning  -  Lvl 0, MP 0, Omega Attack
Awakening  -  Lvl 0, MP 10, Short-range    
Sleeping Thunder  -  Lvl 0, MP 12, Long-range
Refresh  -  Lvl 10, MP 8, Long-range
Sleeping Storm  -  Lvl 15, MP 22, Short-range
Sleeping Bolt  -  Lvl 23, MP 36, Medium-range
Sleeping Tempest  -  Lvl 31, MP 67, Short-range
Awakened Mjolnir  -  Lvl 41, MP 40, Long-range


Thursday, July 5, 2012

Rambling: Episode Three: The Beauty and the Beast: Carapan Mountains


   To reach Aerei, one must travel through the Carapan Mountains. Hana asks Søren about Aerei – Søren says that it is a small, sleepy town.