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Monday, April 16, 2012

Rambling: Monsters: Firebirds

Method of Attack: Gust from wings, vicious peck
Omega Attack: Wings of Light

Types
Roc
Firebird
Thunderbird
Phoenix

Movement: 7
Spellbook Slots: 1
Magic Experience Gain Rate Chart
   Fire: 30  -  Water: 05  -  Wind: 25  -  Earth: 05
   Lightning: 20  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

Skills
Fire Wings - Unleashes fire upon enemies.
Thunder Wings - Unleashes lightning upon enemies.
Funeral Pyre - Sacrificial pyre incinerates the user and surrounding foes.

Skill Statistics
Normal Attack  -  Lvl 0, MP 0, Short-range
Wings of Light - Lvl 0, MP 0, Omega Attack
Fire Wings  -  Lvl 5, MP 8, Medium-range
Thunder Wings  -  Lvl 9, MP 20, Medium-range
Funeral Pyre  -  Lvl 21, MP 45, Short-range

Rambling: Monsters: Toy Soldiers

Method of Attack: Tiny saber, tiny rifle
Omega Attack: Toy Charge

Types
Tin Soldier
Iron Soldier
Steel Soldier
Silver Soldier

Movement: 3
Spellbook Slots: 1
Magic Experience Gain Rate Chart
   Fire: 05  -  Water: 05  -  Wind: 05  -  Earth: 10
   Lightning: 05  -  Holy: 05  -  Darkness: 05  -  Medical: 10
   Strength: 05  -  Weakness: 05

Skills
Bayonet - Attack with tiny metal bayonets.
Cannonball - Fires a tiny metal cannon to great effect!

Skill Statistics
Normal Attack  -  Lvl 0, MP 0, Short-range
Toy Charge - Lvl 0, MP 0, Omega Attack
Bayonet  -  Lvl 5, MP 2, Short-range
Cannonball  -  Lvl 12, MP 15, Medium-range

Rambling: Monsters: Imps

Method of Attack: Trident poke, jack-in-the-box, bomb, streamer, pranks
Omega Attack: Pyro Prank

Types
Snuff Imp
Manikin
Boggart
Pishogue

Movement: 4
Spellbook Slots: 1
Magic Experience Gain Rate Chart
   Fire: 20  -  Water: 05  -  Wind: 10  -  Earth: 10
   Lightning: 10  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

Skills
Fireball - Throws a handful of fire at a foe.
Black Dust - Throws explosive powder and detonates it with a fireball.
Illusion - Rampaging copies of the user storm the foe.

Skill Statistics
Normal Attack  -  Lvl 0, MP 0, Long-range
Pyro Prank  -  Lvl 0, MP 0, Omega Attack
Fireball  -  Lvl 5, MP 4, Medium-range
Black Dust  -  Lvl 9, MP 10, Long-range
Illusion  -  Lvl 15, MP 16, Medium-range

Rambling: Monsters: Elementals

Method of Attack: Throwing manifestations of their element
Omega Attack: Chaos Overload

Types
Fire Elemental
Water Elemental
Wind Elemental
Earth Elemental
Flare Elemental
Holy Elemental

Movement: 3
Spellbook Slots: 2

Magic Experience Gain Rate Chart (Fire Elemental)
   Fire: 25  -  Water: 05  -  Wind: 10  -  Earth: 15
   Lightning: 10  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

 Magic Experience Gain Rate Chart (Water Elemental)
   Fire: 05  -  Water: 25  -  Wind: 15  -  Earth: 10
   Lightning: 10  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

 Magic Experience Gain Rate Chart (Wind Elemental)
   Fire: 10  -  Water: 15  -  Wind: 25  -  Earth: 05
   Lightning: 10  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

Magic Experience Gain Rate Chart (Earth Elemental)
   Fire: 15  -  Water: 10  -  Wind: 05  -  Earth: 25
   Lightning: 10  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

 Magic Experience Gain Rate Chart (Flare Elemental)
   Fire: 15  -  Water: 15  -  Wind: 15  -  Earth: 15
   Lightning: 15  -  Holy: 05  -  Darkness: 25  -  Medical: 05
   Strength: 05  -  Weakness: 25

Magic Experience Gain Rate Chart (Holy Elemental)
   Fire: 15  -  Water: 15  -  Wind: 15  -  Earth: 15
   Lightning: 15  -  Holy: 25  -  Darkness: 05  -  Medical: 05
   Strength: 25  -  Weakness: 05

Skills
Fire, Water, Wind, and Earth Elementals learn the offensive magic spells of their element and one other secondary element up to Tier 3 by gaining levels.
Elemental  -  Sympathetic Element
Fire  -  Earth
Water  -  Wind
Wind  -  Water
Earth  -  Fire

Skills for Flare and Holy Elementals
Flare Elementals learn up to Tier 4 Darkness magic by gaining levels. Holy Elementals learn up to Tier 4 Holy magic by gaining levels.

Skill Statistics
Normal Attack  -  Lvl 0, MP 0, Medium-range
Chaos Overload  -  Lvl 0, MP 0, Omega Attack
Tier 1 magic  -  Lvl 5, MP Varies, Long-range
Tier 2 magic  -  Lvl 15, MP Varies, Long-range
Tier 3 magic  -  Lvl 30, MP Varies, Long-range
Tier 4 magic (Flare/ Holy Elementals only)  -  Lvl 60, MP Varies, Long-range

Rambling: Monsters: Birds

Method of Attack: Pecking, scratching, divebombing, pooping
Omega Attack: Phantom Flock

Types
Crow
Raven
Skeleton
Spectre

Movement: 7
Spellbook Slots: 1
Magic Experience Gain Rate Chart
   Fire: 05  -  Water: 05  -  Wind: 25  -  Earth: 02
   Lightning: 05  -  Holy: 05  -  Darkness: 15  -  Medical: 05
   Strength: 05  -  Weakness: 10

Skills
Feather Missile - Fires black feathers at a foe.
Dive - A powerful dive wrapped in energy.

Skill Statistics
Normal Attack  -  Lvl 0, MP 0, Short-range
Phantom Flock - Lvl 0, MP 0, Omega Attack
Feather Missile  -  Lvl 5, MP 8, Long-range
Dive  -  Lvl 8, MP 8, Medium-range

Rambling: Episode One: Stage Four: Opposite Edge

Stage Four: Opposite Edge
Enemies: Ulfgar lvl 3 x1 (Boss)
         Snuff Imp lvl 1 x2
         Tin Soldier lvl 1 x4
Replacements: Ulfgar with Raven lvl 3 x1

   Ulfgar has ticked off your entire party. Now he challenges you to a showdown and not even Yuki is against it. This is your tutorial on fighting Boss monsters.

   This is the first battle you actually have to exercise some concern with. It takes two hits from Yuki to finish off a Tin Soldier and only one from Hana or Flo, so having Yuki target the Tin Soldiers is a waste of effort. Focus her attacks on the Snuff Imps, which she can knock out in one hit, while Hana and Flo take on the Soldiers. With his satellite monsters gone, Ulfgar's options are limited. He will likely pull out his Dig attack early on, which can do substantial damage, but he can only use it twice. Heal up from the assault using Flo's Fairy Magic, then attack Ulfgar with Briar Rose and Paper Cut and he should go down in no time.

   Following the battle, a panicked Ulfgar runs away. Good riddance, the girls unanimously agree.

Rambling: Episode One: Stage Three: Open Fields

Stage Three: Open Fields (One-shot)
Enemies: Roc lvl 5 x1
         Crow lvl 1 x4
Guests: Ulfgar (Dwarf) lvl 3

   In this map, Ulfgar is being kidnapped by a very large Roc bird. Hana and Flo are against helping the big jerk, but Yuki insists out of natural politeness.

   This map exists to explain to you about combos and Omega Attacks. Right off the bat, Hana, Yuki, Flo, and Ulfgar will all attack the Roc under computer direction. The barrage of attacks fills the Happy Ending Gauge, allowing Hana--as the character who attacked first, starting the combo--to pull off her powerful Omega Attack, Roses for a Grave. This will take the Roc down to a fourth of its starting HP, making it quite manageable despite its high level.

   The Roc will not attack you at all, but goes continually for Ulfgar, who runs about the map attacking nothing and keeping himself alive with Candy. Kill the Crows and then attack the Roc. Whoever kills the Roc will receive a massive experience boost, so plan your attacks to dispense that experience to whomever it will benefit most.

   When you rescue Ulfgar from this final threat, the mouthy dwarf manages to insult Yuki at last.