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Monday, April 16, 2012

Rambling: Monsters: Elementals

Method of Attack: Throwing manifestations of their element
Omega Attack: Chaos Overload

Types
Fire Elemental
Water Elemental
Wind Elemental
Earth Elemental
Flare Elemental
Holy Elemental

Movement: 3
Spellbook Slots: 2

Magic Experience Gain Rate Chart (Fire Elemental)
   Fire: 25  -  Water: 05  -  Wind: 10  -  Earth: 15
   Lightning: 10  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

 Magic Experience Gain Rate Chart (Water Elemental)
   Fire: 05  -  Water: 25  -  Wind: 15  -  Earth: 10
   Lightning: 10  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

 Magic Experience Gain Rate Chart (Wind Elemental)
   Fire: 10  -  Water: 15  -  Wind: 25  -  Earth: 05
   Lightning: 10  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

Magic Experience Gain Rate Chart (Earth Elemental)
   Fire: 15  -  Water: 10  -  Wind: 05  -  Earth: 25
   Lightning: 10  -  Holy: 05  -  Darkness: 05  -  Medical: 05
   Strength: 05  -  Weakness: 05

 Magic Experience Gain Rate Chart (Flare Elemental)
   Fire: 15  -  Water: 15  -  Wind: 15  -  Earth: 15
   Lightning: 15  -  Holy: 05  -  Darkness: 25  -  Medical: 05
   Strength: 05  -  Weakness: 25

Magic Experience Gain Rate Chart (Holy Elemental)
   Fire: 15  -  Water: 15  -  Wind: 15  -  Earth: 15
   Lightning: 15  -  Holy: 25  -  Darkness: 05  -  Medical: 05
   Strength: 25  -  Weakness: 05

Skills
Fire, Water, Wind, and Earth Elementals learn the offensive magic spells of their element and one other secondary element up to Tier 3 by gaining levels.
Elemental  -  Sympathetic Element
Fire  -  Earth
Water  -  Wind
Wind  -  Water
Earth  -  Fire

Skills for Flare and Holy Elementals
Flare Elementals learn up to Tier 4 Darkness magic by gaining levels. Holy Elementals learn up to Tier 4 Holy magic by gaining levels.

Skill Statistics
Normal Attack  -  Lvl 0, MP 0, Medium-range
Chaos Overload  -  Lvl 0, MP 0, Omega Attack
Tier 1 magic  -  Lvl 5, MP Varies, Long-range
Tier 2 magic  -  Lvl 15, MP Varies, Long-range
Tier 3 magic  -  Lvl 30, MP Varies, Long-range
Tier 4 magic (Flare/ Holy Elementals only)  -  Lvl 60, MP Varies, Long-range

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