Friday, March 9, 2012
Spectrum is a tale, not of swords and sorcery, but of arrows, of castles, of love and hate and giant robots, of silver fish and talking cats, of human foxes and demon blacksmiths and foundling children lost in the woods. My concept of its battle system is something of a cross between Secret of Mana, Brave Fencer Musashi, and Bayonetta, with the four playable party members participating in real-time battles with monsters without a separate battle screen or background. Piggybacking off of this, I decided while writing its design to present it in the same format as was used by the venerable Secret of Mana game guide: that of a novel. So read on and enjoy snatches of the story of Spectrum, told in a style both bold and elegant, and imagine the game that would result from its invention.