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Tuesday, May 8, 2012

Rambling: Episode Two: Stage Twelve: Sleeping Tower

Stage Twelve: Sleeping Tower (One-shot)
Enemies: Malevolenta lvl 7 x1 (Boss)
         Familiar lvl 6 x5
         Manticore lvl 6 x2

   This is the last stage of the episode, and you can be sure it's not going to be easy. Malevolenta stands near the princess’ canopy bed, casting Bad Magic and Fire on you from afar while her Familiars and Manticores rip you to shreds up close.

   To make this stage easiest to handle, you need some strong defensive units to counter the strength of the two Manticores. You already have Flo, but by repeating the stages Crown of Thorns, By Way of the Kitchen, or Dusty Staircase, you can Absorb the Wickedness of and recruit a Grizzly Bear, a Cookie Man, or a Manticore, respectfully, to bolster your fighting forces. Ideally, at this point in the game, you will have recruited enough monsters to field a full ten-character party against Malevolenta.

   The stage is over the moment Malevolenta falls, but the close quarters of the stage and the large amount of enemies upon it makes reaching her difficult. To make things even more awkward, an Impenetrable by Good Force Line extends across the stage, blocking off the princess' bed; Malevolenta stands in this Line, directing it at her minions, who bounce it about to draw a complicated maze across the map during your first turn. Although the maze will be destroyed once the enemies take a turn and move off the Line, it effectively stops you from reaching Malevolenta until your second turn, at the earliest.

   Use your first turn to take out as many Familiars as possible before they get a chance to act. Familiars have high magic defense, so use your melee units to take them out while your spellcasters try to aim their spells at the Manticores bringing up the rear. If you can end the first turn with a few Familiars down and the Manticores weakened, you're in good shape to win the battle.

   Your second turn should see the end of all of the Familiars and maybe even one of the Manticores, leaving Malevolenta as the major threat on the field. If your units are bunched close together, she'll have more play to damage with her Bad Magic and Fire spells, but spreading out is difficult on a map this tiny. Grit your teeth and bear her assault, using healing spells from Yuki and a Dryad or two to keep your units healthy, and rush her on your second or third turn. Malevolenta's defenses are quite weak, so once you reach her, you should find that a few powerful Briar Rose and Paper Cut volleys suffice to take her down.

   Hana pulls back the hangings on the princess’ bed to reveal...

   A prince.

   Flo threatens to give Hana –10,000 points if she doesn’t kiss him, and awards her a million when she does. Well, that mission ends successfully.

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